My interests always seem to gravitate towards building developer tools, here are some of the projects I’ve worked on over the last few years:
An Electron-based cross-platform debugger front-end for the
Node.js module for driving the
LLDB debuggers via the
A set of Unreal Engine 4 plugins that make it possible to write gameplay code in C#.
An Unreal Engine 4 plugin that allows in-editor version control features to work with Mercurial repositories.
An Unreal Engine 4 plugin for creating semi-procedural character animations.
A simple C# behaviour tree library with a node based custom editor for the Unity game engine.